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Caleb Cram ’21

XR Software Engineer, NASA Johnson Space Center and Verizon

College of Innovation and Design

Caleb Cram exemplifies Boise State University’s ethics of innovation and Blue Turf Thinking mindset. Gaming, Interactive Media and Mobile Technology (GIMM), part of the College of Innovation + Design, is a new program, with its first alumni graduating in 2019. As a recent graduate Cram has already achieved much. He is a game designer, software developer, XR developer, VFX artist, and a UX/UI Researcher.  

GIMM Professor Anthony Ellertson writes that Cram was “an exceptional student and a leader many times over,” whose projects were “well above his peers in scope and sophistication.” While At Boise State, he participated in two Vertically Integrated Projects, inviting students and faculty to solve real-world problems: the Make It VIP with Amy Vecchione in the Maker Lab at Albertson Library, and the NASA Microgravity VIP with former astronaut Steve Swanson. While Cram was an Extended Reality Simulation Development intern, he participated in the NASA SUITS challenge. His team was one of 10 nationwide chosen to advance to the next level. 

He is also active on GitHub, a global platform for software development, and has worked as an XR simulation developer, a lead XR developer, an AR software developer and an XR team lead. Cram currently is working as XR software engineer with NASA Johnson Space Center and Verizon. 

Distinguished Alumni Awards Gala

Please join us for an inspirational evening of celebrating creating legacies and extraordinary alumni. The Distinguished Alumni Awards Gala will be held on Thursday, Oct. 6 at 6 p.m. in the Double R Ranch Ballroom at Stueckle Sky Center.

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