Explore how Esports reached its current level of prominence. Address how Esports is being utilized at the university level. Analyze the tension between Esports as a business and as a form of entertainment. Analyze the history through the topics of Esports as collegiate activity, business, form of entertainment, and marketing.
COID 497- Content Creation – 1 Credit
2nd 7 Week Session
COID 497- Collegiate Esports – 1 Credit
Exploration of the top Esports games and the practice of skills required to gain expertise. Identification of key differences between game genres, including multi-player online battle arena, first-person shooter, the card game, and traditional sport games. Analysis of roles, goals, and popularity trends for top Esports games.
COID 497- Gaming Culture – 1 Credit
Table of Esports Courses
Course Number
Session
Course Name
Credits
COID
497
Fall, Summer
1st 7 Weeks
Introduction to Esports
1
COID
497
Fall, Summer
2nd 7 Weeks
Collegiate Esports
1
COID
497
Summer
2nd 7 Weeks
Survey of Top Esports
1
COID
497
Summer
2nd 7 Weeks
Detailed Esports Game Analysis
1
COID
497
Fall
1st 7 Weeks
Content Creation
1
COID
497
Fall
2nd 7 Weeks
Gaming Culture
1
more courses coming..
Competitive Esports Culture
Esports Coaching
Esports Event Management
Esports Technology
Esports Competition
Esports Business and Marketing
Esport Research
The Effects of Chewing Gum on Esports Players
Previous studies have indicated a link between chewing gum and reducing stress due to the physiological release of certain hormones. Additionally, at least one recent study has indicated heightened anxiety and stress related to competitive esports play. The study’s goals were to examine the relationships between chewing gum and playing esports, with a focus toward anxiety reduction and gaming performance. Results include statistically significant results post treatment with regard to reduced anxiety and player perceptions of increased performance and confidence in their skills. Age, gender and gamer level were not contributing factors.