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Current Projects

Picture/LogoProject Title & Short Description
Child Adaptive Search Tool imageChild Adaptive Search Tool (CAST)

Addressing children’s specific needs as they seek to find information online.

Funded by NSF #1763649
Digital Ecology of Fear logo imageEvolutionary Insights into Digital Ecologies of Fear

Investigating the impact of digital ecologies of fear within a family setting.

Funded by NSF #2210082
online portal for collaborative design chart imageDistributed Participatory Design and KidsTeam Online (An Online Portal for Collaborative Design)

How can participatory design practices reach a broader audience? What technologies need to be developed to better support and adapt successful in-person design techniques so they are suitable for an online platform.
KidsTeam Full Group Discussion photoIntergenerational Design Team – KidsTeam

Working collaboratively with children (ages 6-11) to design technologies for children. This participatory design approach allows children and adults to work as partners, elaborating and improving designs as a team. Investigating online, hybrid, and in-person participatory design with children, including ethical implications of such collaborative design processes.
photo of a grid of images of random animalsKidsPic – Graphical Authentication Mechanism for Children

A mechanism that uses a sequence of images from various categories that allows children to create a password that is memorable and strong relative to other authentication mechanisms.
KidConnect logoKidConnect – Social Media Training Ground

Children access social media with well-documented issues. This project investigates how to support children in their learning of how to effectively use social media utilizing a localized social media training ground.
screenshot of a game screen depicting a crown and the text You WonKidFit – Physical Activity Motivated through Technology

Technology is often blamed for stagnant behaviors and the obesity epidemic. This project investigates how children can actively engage in physical activity and improve social connections using technology as a tool or bridge to accomplish those means. Grow the Garden and