Marc Schmalz, Ph.D.
Office number: MBEB 2237
Office hours: See syllabus or by appointment
With more than two decades of experience as a technology and game professional, Marc joined Boise State University in 2022 after completing his Ph.D. at the University of Washington Information School. He researches the individual’s relationship with technology, focusing on the relationship between a tech creator and the tech they create. His Boise State teaching includes programming classes and prior teaching experience also includes IT project management, relational databases, metadata, information architecture, and information system analysis and design.
- Ph.D. in Information Science, University of Washington, 2022
- MS in Information Science, University of Washington, 2020
- MS in Information Management, University of Washington, 2012
- BS in History, Minors in Anthropology and Urban Planning and Development, Ball State University, 1994
- Computer Programming
- Relational Databases
- Information Systems
Areas of expertise
- Identity Theory
- Grounded Theory
- Structural Equation Modeling
- Schmalz, M., Carter, M. & Lee, J. H. (2018). It’s Not You, It’s Me: Identity, Self-Verification, and Amazon Reviews. ACM SIGMIS Data Base: The Data Base for Advances in Information Systems, 49(2), pp. 79–92.
- Carter, M., Compeau, D., Kennedy, M. & Schmalz, M. (2017). The Content and Context of Identity in a Digital Society. Proceedings of the 25th European Conference on Information Systems (ECIS 2017). pp. 3245-3254. Guimarães, Portugal.
- Lee, J. H., Perti, A., Clarke, R. I., Windleharth, T. W. & Schmalz, M. (2017). UW/SIMM Video Game Metadata Schema Version 4.0
- Windleharth, T. W., Jett, J., Schmalz, M. & Lee, J. H. (2016). Full Steam Ahead: A Conceptual Analysis of User-Supplied Tags on Steam. Cataloging & Classification Quarterly, 54(7), pp. 418-441.
- Schmalz, M., Finn, A. & Taylor, H. (2014). Risk Management in Video Game Development Projects. 2014 47th Hawaii International Conference on System Sciences. pp. 4325-4334. Waikoloa, HI, USA.
- Winner: iConference 2020 Best Short Paper: Challenges in Organizing and Accessing Video Game Development Artifacts
- Nominee: iConference 2017 Most Interesting Preliminary Results Paper Nominee: Impact of Location-Based Augmented Reality Games on People’s Information Behavior: A Case Study of Pokémon GO