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5. Blu-Foot: Making Hands-Free Learning a Reality

Sidney Anderson, Mitch Lambert, Katelyn Murphy, Hannah Winger, Christy Suciu

Anderson et al. Final Poster - view poster content on post page
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Problem

If the digital age continues at the current pace, then Blu-Foot will enhance delivery and ease of online learning by allowing users an additional input and full accessibility.

Value Proposition

  • Elderly population and people living with disabilities
  • Students and schools using technology for learning
Pie Chart showing the percentage of K-12 classrooms that use technology
K-12 U.S. Classroom Technology Use: 27% classrooms not using technology, 73% classrooms using technology
Pie cjhart showing the percentage of humans living with a disability
Humans living with Disabilities (W.H.O): 12.5% people with disabilities, 87.5% people without disabilities

Customer Segment

  • Elderly population and people living with disabilities
  • Students and schools using technology for learning

Channels

  • To reach the elderly, we will partner with senior community centers
  • To reach the people with disabilities, we will advertise on social media and have it available on online retailers
  • To reach educators, we will feature our product in conventions
Pie chart showing the vairous ways people like to learn about new technology
How to people MOST prefer to learn about a new product or service? 68% short video, 15% text based article, 4% eBook or manual, 4% presentation, 3% infographic, 3% other

Solutions

  • flowchart explaining how a multi-modal interface works - contact presenter for details
    Multimodal Interface

    Paradigm shift from GUI to MUI

  • Started with computer mouse
  • MUI combines inputs to manipulate software or hardware

Unfair Advantage

  • Lack of foot input from research currently
  • nputs from Blu-Foot can expand educational research
  • Low production cost

Key Metrics

  • Software development would be required if we wanted to take full advantage of the potential analytics Blu-Foot has to offer
  • Cognitive load theory suggests that a student can acquire new schemas and automate them easier if computer interfaces minimize demands on attention and working memory
  • After a successful trial of the product is accomplished, the technology can transition to a larger market where it can capitalize on the previous success of the trial
Blu-Foot as viewed from the front

Blu-Foot as viewed from the topBlu-Foot as viewed from the side

Cost Structure & Revenue

  • Cost-driven cost structure to keep internal costs low and utilize economies of scale.
  • Penetration pricing strategy will allow us to attract a large amount of customers from the start.
  • Need to sell roughly 2,500 units annually to make a profit.
Estimated CostsAnnual AmoutPer Month
China Manufacturing$36,000.003,000.00
Direct Materials$23,000.00$1,983.33
Packaging/Distribution$10,000.00$833.33
Bluetooth Testing Fees$2,000.00$166.67
Bluetooth Declaration Fee$4,000.00$333.33
Website$400.00$33.33
Advertising/Customer Acquisition$8,000.00$666.67
Employees$28,800.00$2,400.00
Retailer Handing/Profits$124,000.00$916.67
Totals$124,000.00$10,333.33

Conclusion

With the current climate of online based learning Blu-Foot will be on the forefront of offering an affordable and simple to use solution to control and facilitate input to manipulate multimodal user interfaces.

Additional Information

For questions or comments about this research, contact Sidney Anderson at sidneyanderson@u.boisestate.edu.